
While it lacks the immediate damage of the Crucible, it has a boat load of utility to help in combat.

On top of having more forgiving arenas, the DLC also gives Doomguy the Sentinel Hammer. The Ancient Gods - Part 2 levels the playing field a bit in response to player complaints. New enemy variants without any real counterplay, cramped arenas, and the removal of one of the more powerful tools in Doomguy's arsenal (the Crucible) meant things could be extremely difficult in the first DLC. Author's Saving Throw: The serious Difficulty Spike for The Ancient Gods - Part 1 was a serious point of contention for a lot of players, as the DLC bordered on Fake Difficulty with all the new elements introduced not being in the Doom Guy's favour.Ass Pull: The twist at the end of The Ancient Gods - Part Two that the Dark Lord was the actual creator of the universe and the Father took his place after betraying him has been felt by many players to be a lazy, last-minute plot twist to create a shock value revelation of God being the ultimate bad guy that goes against whats been established and raises unnecessary questions.The entire fight devolves into waiting, using the Sentinel Hammer on mooks, more waiting, and damaging him hopefully without getting hit. The worst part is that he heals himself if he damages you with his sword, but it's also very easy to heal and restock during the fight as well.

While you wait for him to leave himself open, he only throws out rather predictable attacks, and the backup he summons are very easily dealt with the Sentinel Hammer.

He can only be damaged at specific parts, but is inconsistent in when he leaves himself vulnerable. The Ancient Gods Part 2's Dark Lord feels like a slog to fight.
